![]() ![]() ![]() ![]() You don't need a 3D LUT if you have a good color accurate monitor from the get-go, since there is nothing to adjust.Īt that point, you can change the gamma of the 3D-LUT to either raise the blacks or lower them, depending on what you want, for whatever reason. If your monitor is 'naturally' accurate with colors, it'll probably be really hard to notice the effects of a 3D LUT. The profiled ICC for the desktop only adjusts the gamma and color temperature, the 3D LUT (calibration) will either further refine this and apply the color changes, or in FSE instances, adjust all the things it can, color temperature, gamma, colors and what-not. If you play in windowed/borderless windowed mode, you can ignore this option since you'll probably want to have your desktop use the profiled ICC file you make initially. In Displa圜AL, this is the setting known as "Apply Calibration (vcgt)". You also have to take into mind that if you play games that are FSE (Full Screen Exclusive), the windows ICC information won't be applied to the game window, so you'll need another 3D LUT that takes into account for the profile you did initially. Once you've done that, open your game, get ReShade up and enable LUT.Īssuming your display is profiled correctly and you calibrated it and created the 3D LUT fine, your colors will be changed into what they should be per your monitors capabilities. However, I would love to know if there’s a detailed explanation of this one. After the calibration, I can finally see the tone detail in the shadow area. 4.Forget to disable dithering -> restart -> dithering success is depend on luck. So I did some calibration tests again using displa圜al by re-calibrating its setting instead from BT.1886 to Rec709 2.4 Gamma. 3.Forget to disable dithering -> shut down -> turn on PC -> dithering success is depend on luck. These values have to be like this, otherwise the LUT won't function properly (I believe this is true, I did try testing it). 2.Disable dithering -> restart -> enable dithering 100 success for the following cases. I renamed the 3D LUT as lut.png, just because of how I have configured ReShade on my end, but you can call it whatever, just make sure it points to the correct texture file. Then you'll need to get the lut.fx that I believe comes with ReShade and change it's configuration so that it points towards the 3D LUT name file Once you have your 3D LUT image file, drop it into your ReShade textures folder. If you have a colorimeter or a spectrophotometer, you can profile your display and calibrate it, after calibration you can then create a 3D LUT specifically for ReShade. This is a really old message, but if you're still looking around for help, one of the main reasons I use ReShade is because of Displa圜AL and it's 3D LUT. ![]()
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